gl_FrontFacing.3G man page

gl_FrontFacing — indicates whether a primitive is front or back facing

Declaration

in bool gl_FrontFacing ;.SH "DESCRIPTION"

Available only in the fragment language, gl_FrontFacing is an input variable whose value is true if the fragment belongs to a front-facing primitive and false otherwise. The determination of whether a triangle primitive is front-facing is made by examining the sign of the area of the triangle, including a possible reversal of this sign as controlled by glFrontFace. One way to compute this area is:

a=12 ∑ j=0 n-1 x w i y w i+1 - x w i+1 y w i

where x w i and y w i are the x and y window coordinates of the ith vertex of the n-vertex polygon.

The sign of this computation is negated when the value of GL_CLIP_ORIGIN (the clip volume origin, set with glClipControl()) is GL_UPPER_LEFT.

Version Support

OpenGL Shading Language Version
Variable Name1.101.201.301.401.503.304.004.104.204.304.404.50
gl_FrontFacing

See Also

gl_FragCoord(), glClipControl()

Info

12/28/2016 [FIXME: source] [FIXME: manual]