glVertexAttribBinding.3G man page

glVertexAttribBinding — associate a vertex attribute and a vertex buffer binding

C Specification

void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);

Parameters

attribindex

The index of the attribute to associate with a vertex buffer binding.

bindingindex

The index of the vertex buffer binding with which to associate the generic vertex attribute.

Description

glVertexAttribBinding, establishes an association between the generic vertex attribute whose index is given by attribindex and a vertex buffer binding whose index is given by bindingindex. attribindex must be less than the value of GL_MAX_VERTEX_ATTRIBS and bindingindex must be less than the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.

Errors

GL_INVALID_VALUE is generated if attribindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIBS.

GL_INVAILD_VALUE is generated if bindingindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.

GL_INVALID_OPERATION is generated if no vertex array object is bound.

Associated Gets

glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_VERTEX_BINDING_DIVISOR.

See Also

glBindVertexBuffer(), glVertexAttribFormat(), glVertexBindingDivisor(), glVertexAttribPointer().

Info

02/04/2016 [FIXME: source] [FIXME: manual]