glVertexAttribBinding.3G man page

glVertexAttribBinding — associate a vertex attribute and a vertex buffer binding for a vertex array object

C Specification

void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);

void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex);

Parameters

vaobj

Specifies the name of the vertex array object for glVertexArrayAttribBinding.

attribindex

The index of the attribute to associate with a vertex buffer binding.

bindingindex

The index of the vertex buffer binding with which to associate the generic vertex attribute.

Description

glVertexAttribBinding and glVertexArrayAttribBinding establishes an association between the generic vertex attribute of a vertex array object whose index is given by attribindex, and a vertex buffer binding whose index is given by bindingindex. For glVertexAttribBinding, the vertex array object affected is that currently bound. For glVertexArrayAttribBinding, vaobj is the name of the vertex array object.

attribindex must be less than the value of GL_MAX_VERTEX_ATTRIBS and bindingindex must be less than the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.

Errors

GL_INVALID_OPERATION is generated by glVertexAttribBinding if no vertex array object is bound.

GL_INVALID_OPERATION is generated by glVertexArrayAttribBinding if vaobj is not the name of an existing vertex array object.

GL_INVALID_VALUE is generated if attribindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIBS.

GL_INVALID_VALUE is generated if bindingindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.

Associated Gets

glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_VERTEX_BINDING_DIVISOR.

Version Support

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glVertexArrayAttribBinding - - - - - - - - - - -
glVertexAttribBinding - - - - - - - - -

See Also

glBindVertexBuffer(), glVertexAttribFormat(), glVertexBindingDivisor(), glVertexAttribPointer().

Info

07/26/2017 [FIXME: source] [FIXME: manual]