glVertexArrayElementBuffer.3G - Man Page
configures element array buffer binding of a vertex array object
C Specification
void glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
Parameters
- vaobj
Specifies the name of the vertex array object.
- buffer
Specifies the name of the buffer object to use for the element array buffer binding.
Description
glVertexArrayElementBuffer binds a buffer object with id buffer to the element array buffer bind point of a vertex array object with id vaobj. If buffer is zero, any existing element array buffer binding to vaobj is removed.
Associated Gets
glGet() with argument GL_ELEMENT_ARRAY_BUFFER_BINDING.
glGetVertexArrayiv() with argument GL_ELEMENT_ARRAY_BUFFER_BINDING.
Errors
GL_INVALID_OPERATION error is generated if vaobj is not the name of an existing vertex array object.
GL_INVALID_OPERATION error is generated if buffer is not zero or the name of an existing buffer object.
Version Support
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glVertexArrayElementBuffer | - | - | - | - | - | - | - | - | - | - | - | ✔ |
See Also
glGet(), glGetVertexArrayiv()
Copyright
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright
Copyright © 2014 Khronos Group