glUnmapBuffer.3G man page
glUnmapBuffer, glUnmapNamedBuffer — release the mapping of a buffer object's data store into the client's address space
GLboolean glUnmapBuffer(GLenum target);
GLboolean glUnmapNamedBuffer(GLuint buffer);
Specifies the target to which the buffer object is bound for glUnmapBuffer, which must be one of the buffer binding targets in the following table:
Buffer Binding Target Purpose GL_ARRAY_BUFFER Vertex attributes GL_ATOMIC_COUNTER_BUFFER Atomic counter storage GL_COPY_READ_BUFFER Buffer copy source GL_COPY_WRITE_BUFFER Buffer copy destination GL_DISPATCH_INDIRECT_BUFFER Indirect compute dispatch commands GL_DRAW_INDIRECT_BUFFER Indirect command arguments GL_ELEMENT_ARRAY_BUFFER Vertex array indices GL_PIXEL_PACK_BUFFER Pixel read target GL_PIXEL_UNPACK_BUFFER Texture data source GL_QUERY_BUFFER Query result buffer GL_SHADER_STORAGE_BUFFER Read-write storage for shaders GL_TEXTURE_BUFFER Texture data buffer GL_TRANSFORM_FEEDBACK_BUFFER Transform feedback buffer GL_UNIFORM_BUFFER Uniform block storage
Specifies the name of the buffer object for glUnmapNamedBuffer.
glUnmapBuffer and glUnmapNamedBuffer unmap (release) any mapping of a specified buffer object into the client's address space (see glMapBufferRange() and glMapBuffer()).
If a mapping is not unmapped before the corresponding buffer object's data store is used by the GL, an error will be generated by any GL command that attempts to dereference the buffer object's data store, unless the buffer was successfully mapped with GL_MAP_PERSISTENT_BIT (see glMapBufferRange()). When a data store is unmapped, the mapped pointer becomes invalid.
glUnmapBuffer returns GL_TRUE unless the data store contents have become corrupt during the time the data store was mapped. This can occur for system-specific reasons that affect the availability of graphics memory, such as screen mode changes. In such situations, GL_FALSE is returned and the data store contents are undefined. An application must detect this rare condition and reinitialize the data store.
A buffer object's mapped data store is automatically unmapped when the buffer object is deleted or its data store is recreated with glBufferData()).
If an error is generated, glUnmapBuffer returns GL_FALSE.
The GL_ATOMIC_COUNTER_BUFFER target is accepted only if the GL version is 4.2 or greater.
The GL_DISPATCH_INDIRECT_BUFFER and GL_SHADER_STORAGE_BUFFER targets are available only if the GL version is 4.3 or greater.
The GL_QUERY_BUFFER target is available only if the GL version is 4.4 or greater.
GL_INVALID_ENUM is generated by glUnmapBuffer if target is not one of the buffer binding targets listed above.
GL_INVALID_OPERATION is generated by glUnmapBuffer if zero is bound to target.
GL_INVALID_OPERATION is generated by glUnmapNamedBuffer if buffer is not the name of an existing buffer object.
GL_INVALID_OPERATION is generated if the buffer object is not in a mapped state.
glGetBufferParameter() with argument GL_BUFFER_MAPPED.
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
glBufferData(), glDeleteBuffers(), glMapBuffer(), glMapBufferRange()
Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2005 Addison-Wesley Group
Copyright © 2010-2014 Khronos Group
The man page glUnmapNamedBuffer.3G(3) is an alias of glUnmapBuffer.3G(3).