glTranslate.3G - Man Page
multiply the current matrix by a translation matrix
C Specification
void glTranslated( GLdouble x,
GLdouble y, GLdouble z )
void glTranslatef( GLfloat x,
GLfloat y, GLfloat z )
Parameters
- x, y, z
Specify the x, y, and z coordinates of a translation vector.
Description
glTranslate produces a translation by . The current matrix (see
glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
Errors
GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.
Associated Gets
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
See Also
glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glRotate(3G), glScale(3G)
Referenced By
glPushMatrix.3G(3), glRotate.3G(3), glScale.3G(3).
The man pages glTranslated.3G(3) and glTranslatef.3G(3) are aliases of glTranslate.3G(3).