glTexSubImage3D.3G - Man Page

specify a three-dimensional texture subimage

C Specification

void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);

void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);

Parameters

target

Specifies the target to which the texture is bound for glTexSubImage3D. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.

texture

Specifies the texture object name for glTextureSubImage3D. The effective target of texture must be one of the valid target values above.

level

Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.

xoffset

Specifies a texel offset in the x direction within the texture array.

yoffset

Specifies a texel offset in the y direction within the texture array.

zoffset

Specifies a texel offset in the z direction within the texture array.

width

Specifies the width of the texture subimage.

height

Specifies the height of the texture subimage.

depth

Specifies the depth of the texture subimage.

format

Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.

type

Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.

pixels

Specifies a pointer to the image data in memory.

Description

Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled.

glTexSubImage3D and glTextureSubImage3D redefine a contiguous subregion of an existing three-dimensional or two-dimensioanl array texture image. The texels referenced by pixels replace the portion of the existing texture array with x indices xoffset and xoffset + width - 1, inclusive, y indices yoffset and yoffset + height - 1, inclusive, and z indices zoffset and zoffset + depth - 1, inclusive. For three-dimensional textures, the z index refers to the third dimension. For two-dimensional array textures, the z index refers to the slice index. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width, height, or depth but such a specification has no effect.

If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer()) while a texture image is specified, pixels is treated as a byte offset into the buffer object's data store.

Notes

The glPixelStore() modes affect texture images.

glTexSubImage3D and glTextureSubImage3D specify a three-dimensional or two-dimensional array subtexture for the current texture unit, specified with glActiveTexture().

GL_STENCIL_INDEX is accepted for format only if the GL version is 4.4 or higher.

Errors

GL_INVALID_ENUM is generated if target or the effective target of texture is not GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.

GL_INVALID_OPERATION is generated by glTextureSubImage3D if texture is not the name of an existing texture object.

GL_INVALID_ENUM is generated if format is not an accepted format constant.

GL_INVALID_ENUM is generated if type is not a type constant.

GL_INVALID_VALUE is generated if level is less than 0.

GL_INVALID_VALUE may be generated if level is greater than log 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE.

GL_INVALID_VALUE is generated if xoffset < - b, xoffset + width > w - b, yoffset < - b, or yoffset + height > h - b, or zoffset < - b, or zoffset + depth > d - b, where w is the GL_TEXTURE_WIDTH, h is the GL_TEXTURE_HEIGHT, d is the GL_TEXTURE_DEPTH and b is the border width of the texture image being modified. Note that w, h, and d include twice the border width.

GL_INVALID_VALUE is generated if width, height, or depth is less than 0.

GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage3D() or glTexStorage3D() operation.

GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and format is not GL_RGB.

GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor GL_BGRA.

GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and the base internal format is not GL_STENCIL_INDEX.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and pixels is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.

Associated Gets

glGetTexImage()

glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING

Version Support

OpenGL Version
Function / Feature Name2.02.13.03.13.23.34.04.14.24.34.44.5
glTexSubImage3D
glTextureSubImage3D-----------

See Also

glActiveTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glPixelStore(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexSubImage1D(), glTexSubImage2D(), glTexParameter()

Referenced By

glActiveTexture.3G(3), glCompressedTexImage1D.3G(3), glCompressedTexImage2D.3G(3), glCompressedTexImage3D.3G(3), glCompressedTexSubImage1D.3G(3), glCompressedTexSubImage2D.3G(3), glCompressedTexSubImage3D.3G(3), glCopyTexSubImage1D.3G(3), glCopyTexSubImage2D.3G(3), glCopyTexSubImage3D.3G(3), glGetCompressedTexImage.3G(3), glGetPixelMap.3G(3), glGetTexImage.3G(3), glGetTexLevelParameter.3G(3), glGetTextureSubImage.3G(3), glPixelMap.3G(3), glPixelStore.3G(3), glPixelTransfer.3G(3), glTexEnv.3G(3), glTexGen.3G(3), glTexImage1D.3G(3), glTexImage2D.3G(3), glTexImage3D.3G(3), glTexParameter.3G(3), glTexSubImage1D.3G(3), glTexSubImage2D.3G(3).

The man page glTextureSubImage3D.3G(3) is an alias of glTexSubImage3D.3G(3).

01/24/2024