glReadBuffer.3G - Man Page

select a color buffer source for pixels

C Specification

void glReadBuffer(GLenum mode);

void glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum mode);

Parameters

framebuffer

Specifies the name of the framebuffer object for glNamedFramebufferReadBuffer function.

mode

Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and the constants GL_COLOR_ATTACHMENTi.

Description

glReadBuffer specifies a color buffer as the source for subsequent glReadPixels(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), and glCopyTexSubImage3D() commands. mode accepts one of twelve or more predefined values. In a fully configured system, GL_FRONT, GL_LEFT, and GL_FRONT_LEFT all name the front left buffer, GL_FRONT_RIGHT and GL_RIGHT name the front right buffer, and GL_BACK_LEFT and GL_BACK name the back left buffer. Further more, the constants GL_COLOR_ATTACHMENTi may be used to indicate the ith color attachment where i ranges from zero to the value of GL_MAX_COLOR_ATTACHMENTS minus one.

Nonstereo double-buffered configurations have only a front left and a back left buffer. Single-buffered configurations have a front left and a front right buffer if stereo, and only a front left buffer if nonstereo. It is an error to specify a nonexistent buffer to glReadBuffer.

mode is initially GL_FRONT in single-buffered configurations and GL_BACK in double-buffered configurations.

For glReadBuffer, the target framebuffer object is that bound to GL_READ_FRAMEBUFFER. For glNamedFramebufferReadBuffer, framebuffer must either be zero or the name of the target framebuffer object. If framebuffer is zero, then the default read framebuffer is affected.

Errors

GL_INVALID_ENUM is generated if mode is not one of the twelve (or more) accepted values.

GL_INVALID_OPERATION is generated if mode specifies a buffer that does not exist.

GL_INVALID_OPERATION is generated by glNamedFramebufferReadBuffer if framebuffer is not zero or the name of an existing framebuffer object.

Associated Gets

glGet() with argument GL_READ_BUFFER

Version Support

OpenGL Version
Function / Feature Name2.02.13.03.13.23.34.04.14.24.34.44.5
glNamedFramebufferReadBuffer-----------
glReadBuffer

See Also

glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glDrawBuffer(), glReadPixels()

Referenced By

glAccum.3G(3), glCopyPixels.3G(3), glCopyTexSubImage1D.3G(3), glCopyTexSubImage2D.3G(3), glCopyTexSubImage3D.3G(3), glDrawBuffer.3G(3), glDrawBuffers.3G(3), glReadPixels.3G(3).

The man page glNamedFramebufferReadBuffer.3G(3) is an alias of glReadBuffer.3G(3).

01/24/2024