void glPolygonStipple( const GLubyte *mask )
Specifies a pointer to a stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels.
Polygon stippling, like line stippling (see glLineStipple), masks out certain fragments produced by rasterization, creating a pattern. Stippling is independent of polygon antialiasing.
mask is a pointer to a stipple pattern that is stored in memory just like the pixel data supplied to a glDrawPixels call with height and width both equal to 32, a pixel of GL_COLOR_INDEX, and data type of GL_BITMAP. That is, the stipple pattern is represented as a array of 1-bit color indices packed in unsigned bytes. glPixelStore parameters like GL_UNPACK_SWAP_BYTES and GL_UNPACK_LSB_FIRST affect the assembling of the bits into a stipple pattern. Pixel transfer operations (shift, offset, pixel map) are not applied to the stipple image, however.
To enable and disable polygon stippling, call glEnable and glDisable with argument GL_POLYGON_STIPPLE. Polygon stippling is initially disabled. If it's enabled, a rasterized polygon fragment with window coordinates and is sent to the next stage of the GL if and only if the ()th bit in the ()th row of the stipple pattern is 1 (one). When polygon stippling is disabled, it is as if the stipple pattern consists of all 1's.
GL_INVALID_OPERATION is generated if glPolygonStipple is executed between the execution of glBegin and the corresponding execution of glEnd.
glIsEnabled with argument GL_POLYGON_STIPPLE
glDrawPixels(3G), glLineStipple(3G), glPixelStore(3G), glPixelTransfer(3G)