glMatrixMode.3G man page

glMatrixMode ā€” specify which matrix is the current matrix

C Specification

void glMatrixMode( GLenum mode )

Parameters

mode

Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW.

Additionally, if the GL_ARB_imaging extension is supported, GL_COLOR is also accepted.

Description

glMatrixMode sets the current matrix mode. mode can assume one of four values:

GL_MODELVIEW

Applies subsequent matrix operations to the modelview matrix stack.

GL_PROJECTION

Applies subsequent matrix operations to the projection matrix stack.

GL_TEXTURE

Applies subsequent matrix operations to the texture matrix stack.

GL_COLOR

Applies subsequent matrix operations to the color matrix stack.

To find out which matrix stack is currently the target of all matrix operations, call glGet with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW.

Errors

GL_INVALID_ENUM is generated if mode is not an accepted value.

GL_INVALID_OPERATION is generated if glMatrixMode is executed between the execution of glBegin and the corresponding execution of glEnd.

Associated Gets

glGet with argument GL_MATRIX_MODE

See Also

glLoadMatrix(3G), glPushMatrix(3G)

Referenced By

glCopyPixels.3G(3), glFrustum.3G(3), glLoadIdentity.3G(3), glLoadMatrix.3G(3), glMultMatrix.3G(3), glOrtho.3G(3), glPushMatrix.3G(3), glRotate.3G(3), glScale.3G(3), glTranslate.3G(3).