glLoadIdentity — replace the current matrix with the identity matrix

## Description

glLoadIdentity replaces the current matrix with the identity matrix. It is semantically equivalent to calling glLoadMatrix with the identity matrix

$\left(\text{ }\begin{array}{cccc}\hfill 1\hfill & \hfill 0\hfill & \hfill 0\hfill & \hfill 0\hfill \\ \hfill 0\hfill & \hfill 1\hfill & \hfill 0\hfill & \hfill 0\hfill \\ \hfill 0\hfill & \hfill 0\hfill & \hfill 1\hfill & \hfill 0\hfill \\ \hfill 0\text{ }\hfill & \hfill 0\text{ }\hfill & \hfill 0\text{ }\hfill & \hfill 1\hfill \end{array}\text{ }\text{ }\right)$

but in some cases it is more efficient.

## Errors

GL_INVALID_OPERATION is generated if glLoadIdentity is executed between the execution of glBegin and the corresponding execution of glEnd.

## Associated Gets

glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX