glIsTexture.3G - Man Page

determine if a name corresponds to a texture

C Specification

GLboolean glIsTexture(GLuint texture);



Specifies a value that may be the name of a texture.


glIsTexture returns GL_TRUE if texture is currently the name of a texture. If texture is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, glIsTexture returns GL_FALSE.

A name returned by glGenTextures(), but not yet associated with a texture by calling glBindTexture(), is not the name of a texture.

Version Support

OpenGL Version
Function / Feature Name2.

See Also

glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glDeleteTextures(), glGenTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexParameter()

Referenced By

glActiveTexture.3G(3), glBindImageTextures.3G(3), glBindTexture.3G(3), glBindTextures.3G(3), glBindTextureUnit.3G(3), glCreateTextures.3G(3).