glGetTexParameter.3G man page

glGetTexParameter — return texture parameter values

C Specification

void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);

void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);

void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);

void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);

Parameters

target

Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted.

pname

Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted.

params

Returns the texture parameters.

Description

glGetTexParameter returns in params the value or values of the texture parameter specified as pname. target defines the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY specify one-, two-, or three-dimensional, one-dimensional array, two-dimensional array, rectangle, cube-mapped or cube-mapped array texturing, respectively. pname accepts the same symbols as glTexParameter(), with the same interpretations:

GL_DEPTH_STENCIL_TEXTURE_MODE

Returns the single-value depth stencil texture mode, a symbolic constant. The initial value is GL_DEPTH_COMPONENT.

GL_TEXTURE_MAG_FILTER

Returns the single-valued texture magnification filter, a symbolic constant. The initial value is GL_LINEAR.

GL_TEXTURE_MIN_FILTER

Returns the single-valued texture minification filter, a symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.

GL_TEXTURE_MIN_LOD

Returns the single-valued texture minimum level-of-detail value. The initial value is -1000.

GL_TEXTURE_MAX_LOD

Returns the single-valued texture maximum level-of-detail value. The initial value is 1000.

GL_TEXTURE_BASE_LEVEL

Returns the single-valued base texture mipmap level. The initial value is 0.

GL_TEXTURE_MAX_LEVEL

Returns the single-valued maximum texture mipmap array level. The initial value is 1000.

GL_TEXTURE_SWIZZLE_R

Returns the red component swizzle. The initial value is GL_RED.

GL_TEXTURE_SWIZZLE_G

Returns the green component swizzle. The initial value is GL_GREEN.

GL_TEXTURE_SWIZZLE_B

Returns the blue component swizzle. The initial value is GL_BLUE.

GL_TEXTURE_SWIZZLE_A

Returns the alpha component swizzle. The initial value is GL_ALPHA.

GL_TEXTURE_SWIZZLE_RGBA

Returns the component swizzle for all channels in a single query.

GL_TEXTURE_WRAP_S

Returns the single-valued wrapping function for texture coordinate s, a symbolic constant. The initial value is GL_REPEAT.

GL_TEXTURE_WRAP_T

Returns the single-valued wrapping function for texture coordinate t, a symbolic constant. The initial value is GL_REPEAT.

GL_TEXTURE_WRAP_R

Returns the single-valued wrapping function for texture coordinate r, a symbolic constant. The initial value is GL_REPEAT.

GL_TEXTURE_BORDER_COLOR

Returns four integer or floating-point numbers that comprise the RGBA color of the texture border. Floating-point values are returned in the range 0 1. Integer values are returned as a linear mapping of the internal floating-point representation such that 1.0 maps to the most positive representable integer and -1.0 maps to the most negative representable integer. The initial value is (0, 0, 0, 0).

GL_TEXTURE_COMPARE_MODE

Returns a single-valued texture comparison mode, a symbolic constant. The initial value is GL_NONE. See glTexParameter().

GL_TEXTURE_COMPARE_FUNC

Returns a single-valued texture comparison function, a symbolic constant. The initial value is GL_LEQUAL. See glTexParameter().

GL_TEXTURE_VIEW_MIN_LEVEL

Returns a single-valued base level of a texture view relative to its parent. The initial value is 0. See glTextureView().

GL_TEXTURE_VIEW_NUM_LEVELS

Returns a single-valued number of levels of detail of a texture view. See glTextureView().

GL_TEXTURE_VIEW_MIN_LAYER

Returns a single-valued first level of a texture array view relative to its parent. See glTextureView().

GL_TEXTURE_VIEW_NUM_LAYERS

Returns a single-valued number of layers in a texture array view. See glTextureView().

GL_TEXTURE_IMMUTABLE_LEVELS

Returns a single-valued number of immutable texture levels in a texture view. See glTextureView().

In addition to the parameters that may be set with glTexParameter(), glGetTexParameter accepts the following read-only parameters:

GL_TEXTURE_IMMUTABLE_FORMAT

Returns non-zero if the texture has an immutable format. Textures become immutable if their storage is specified with glTexStorage1D(), glTexStorage2D() or glTexStorage3D(). The initial value is GL_FALSE.

Notes

If an error is generated, no change is made to the contents of params.

GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_NUM_LAYERS and GL_TEXTURE_IMMUTABLE_LEVELS are available only if the GL version is 4.3 or greater.

Errors

GL_INVALID_ENUM is generated if target or pname is not an accepted value.

See Also

glTexParameter(), glTexStorage1D(), glTexStorage2D(), glTexStorage3D(), glTextureView()

Referenced By

glGetTexParameterfv.3G(3) and glGetTexParameteriv.3G(3) are aliases of glGetTexParameter.3G(3).

02/04/2016 [FIXME: source] [FIXME: manual]