glGetBufferParameteriv.3G man page

glGetBufferParameteriv — return parameters of a buffer object

C Specification

void glGetBufferParameteriv(GLenum target, GLenum value, GLint * data);

void glGetBufferParameteri64v(GLenum target, GLenum value, GLint64 * data);

Parameters

target

Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.

value

Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.

data

Returns the requested parameter.

Description

glGetBufferParameteriv returns in data a selected parameter of the buffer object specified by target.

value names a specific buffer object parameter, as follows:

GL_BUFFER_ACCESS

params returns the access policy set while mapping the buffer object. The initial value is GL_READ_WRITE.

GL_BUFFER_MAPPED

params returns a flag indicating whether the buffer object is currently mapped. The initial value is GL_FALSE.

GL_BUFFER_SIZE

params returns the size of the buffer object, measured in bytes. The initial value is 0.

GL_BUFFER_USAGE

params returns the buffer object's usage pattern. The initial value is GL_STATIC_DRAW.

Notes

If an error is generated, no change is made to the contents of data.

The GL_ATOMIC_COUNTER_BUFFER target is available only if the GL version is 4.2 or greater.

The GL_DISPATCH_INDIRECT_BUFFER and GL_SHADER_STORAGE_BUFFER targets are available only if the GL version is 4.3 or greater.

The GL_QUERY_BUFFER target is available only if the GL version is 4.4 or greater.

Errors

GL_INVALID_ENUM is generated if target or value is not an accepted value.

GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.

See Also

glBindBuffer(), glBufferData(), glMapBuffer(), glUnmapBuffer()

Info

02/04/2016 [FIXME: source] [FIXME: manual]