glGenTextures.3G man page
glGenTextures — generate texture names
void glGenTextures(GLsizei n, GLuint * textures);
Specifies the number of texture names to be generated.
Specifies an array in which the generated texture names are stored.
glGenTextures returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenTextures.
The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture()).
Texture names returned by a call to glGenTextures are not returned by subsequent calls, unless they are first deleted with glDeleteTextures().
GL_INVALID_VALUE is generated if n is negative.
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glDeleteTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexParameter()
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
Copyright © 1991-2006 Silicon Graphics, Inc.
Copyright © 2010-2014 Khronos Group