glGenTextures.3G - Man Page

generate texture names

C Specification

void glGenTextures(GLsizei n, GLuint * textures);

Parameters

n

Specifies the number of texture names to be generated.

textures

Specifies an array in which the generated texture names are stored.

Description

glGenTextures returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenTextures.

The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture()).

Texture names returned by a call to glGenTextures are not returned by subsequent calls, unless they are first deleted with glDeleteTextures().

Errors

GL_INVALID_VALUE is generated if n is negative.

Associated Gets

glIsTexture()

Version Support

OpenGL Version
Function / Feature Name2.02.13.03.13.23.34.04.14.24.34.44.5
glGenTextures

See Also

glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glDeleteTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexParameter()

Referenced By

glActiveTexture.3G(3), glBindImageTexture.3G(3), glBindImageTextures.3G(3), glBindSampler.3G(3), glBindSamplers.3G(3), glBindTexture.3G(3), glBindTextures.3G(3), glBindTextureUnit.3G(3), glCreateSamplers.3G(3), glCreateTextures.3G(3), glDeleteTextures.3G(3), glGenerateMipmap.3G(3), glIsTexture.3G(3), glTexBuffer.3G(3).

07/27/2020