glGenProgramPipelines.3G man page

glGenProgramPipelines — reserve program pipeline object names

C Specification

void glGenProgramPipelines(GLsizei n, GLuint *pipelines);

Parameters

n

Specifies the number of program pipeline object names to reserve.

pipelines

Specifies an array of into which the reserved names will be written.

Description

glGenProgramPipelines returns n previously unused program pipeline object names in pipelines. These names are marked as used, for the purposes of glGenProgramPipelines only, but they acquire program pipeline state only when they are first bound.

Associated Gets

glGet() with argument GL_PROGRAM_PIPELINE_BINDING

glIsProgramPipeline()

See Also

glDeleteProgramPipelines(), glBindProgramPipeline(), glIsProgramPipeline(), glUseShaderPrograms(), glUseProgram()

Info

02/04/2016 [FIXME: source] [FIXME: manual]