void glGenBuffers(GLsizei n, GLuint * buffers);
Specifies the number of buffer object names to be generated.
Specifies an array in which the generated buffer object names are stored.
glGenBuffers returns n buffer object names in buffers. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenBuffers.
Buffer object names returned by a call to glGenBuffers are not returned by subsequent calls, unless they are first deleted with glDeleteBuffers().
No buffer objects are associated with the returned buffer object names until they are first bound by calling glBindBuffer().
GL_INVALID_VALUE is generated if n is negative.
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
glBindBuffer(), glDeleteBuffers(), glGet()
Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2005 Sams Publishing
Copyright © 2010-2014 Khronos Group
glBindBuffer.3G(3), glBindBufferBase.3G(3), glBindBufferRange.3G(3), glBindBuffersBase.3G(3), glBindBuffersRange.3G(3), glBindVertexBuffers.3G(3), glCopyBufferSubData.3G(3), glCreateBuffers.3G(3), glDeleteBuffers.3G(3), glIsBuffer.3G(3), glTexBuffer.3G(3).