void glEvalPoint1( GLint i )
void glEvalPoint2( GLint i,
GLint j )
Specifies the integer value for grid domain variable .
Specifies the integer value for grid domain variable (glEvalPoint2 only).
glMapGrid and glEvalMesh are used in tandem to efficiently generate and evaluate a series of evenly spaced map domain values. glEvalPoint can be used to evaluate a single grid point in the same gridspace that is traversed by glEvalMesh. Calling glEvalPoint1 is equivalent to calling
glEvalCoord1( i );
and , , and are the arguments to the most recent glMapGrid1 command. The one absolute numeric requirement is that if , then the value computed from is exactly .
In the two-dimensional case, glEvalPoint2, let
where , , , , , and are the arguments to the most recent glMapGrid2 command. Then the glEvalPoint2 command is equivalent to calling
glEvalCoord2( i, j );
The only absolute numeric requirements are that if , then the value computed from is exactly , and if , then the value computed from is exactly .
glGet with argument GL_MAP1_GRID_DOMAIN
glGet with argument GL_MAP2_GRID_DOMAIN
glGet with argument GL_MAP1_GRID_SEGMENTS
glGet with argument GL_MAP2_GRID_SEGMENTS
glEvalCoord(3G), glEvalMesh(3G), glMap1(3G), glMap2(3G), glMapGrid(3G)
glBegin.3G(3), glEvalCoord.3G(3), glEvalMesh.3G(3), glMap1.3G(3), glMap2.3G(3), glMapGrid.3G(3).
The man pages glEvalPoint1.3G(3) and glEvalPoint2.3G(3) are aliases of glEvalPoint.3G(3).