glDrawArraysIndirect.3G man page

glDrawArraysIndirect — render primitives from array data, taking parameters from memory

C Specification

void glDrawArraysIndirect(GLenum mode, const void *indirect);

Parameters

mode

Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.

indirect

Specifies the address of a structure containing the draw parameters.

Description

glDrawArraysIndirect specifies multiple geometric primitives with very few subroutine calls. glDrawArraysIndirect behaves similarly to glDrawArraysInstancedBaseInstance(), execept that the parameters to glDrawArraysInstancedBaseInstance() are stored in memory at the address given by indirect.

The parameters addressed by indirect are packed into a structure that takes the form (in C):

typedef  struct {
    uint  count;
    uint  primCount;
    uint  first;
    uint  baseInstance;
} DrawArraysIndirectCommand;

const DrawArraysIndirectCommand *cmd = (const DrawArraysIndirectCommand *)indirect;
glDrawArraysInstancedBaseInstance(mode, cmd->first, cmd->count, cmd->primCount, cmd->baseInstance);

If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER binding at the time of a call to glDrawArraysIndirect, indirect is interpreted as an offset, in basic machine units, into that buffer and the parameter data is read from the buffer rather than from client memory.

In contrast to glDrawArraysInstancedBaseInstance(), the first member of the parameter structure is unsigned, and out-of-range indices do not generate an error.

Vertex attributes that are modified by glDrawArraysIndirect have an unspecified value after glDrawArraysIndirect returns. Attributes that aren't modified remain well defined.

Notes

The baseInstance member of the DrawArraysIndirectCommand structure is defined only if the GL version is 4.2 or greater. For versions of the GL less than 4.2, this parameter is present but is reserved and should be set to zero. On earlier versions of the GL, behavior is undefined if it is non-zero.

Errors

GL_INVALID_ENUM is generated if mode is not an accepted value.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or to the GL_DRAW_INDIRECT_BUFFER binding and the buffer object's data store is currently mapped.

GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object.

GL_INVALID_OPERATION is generated if mode is GL_PATCHES and no tessellation control shader is active.

See Also

glDrawArrays(), glDrawArraysInstanced(), glDrawElements(), glDrawRangeElements(),

Info

02/04/2016 [FIXME: source] [FIXME: manual]