glDeleteTextures.3G - Man Page

delete named textures

C Specification

void glDeleteTextures(GLsizei n, const GLuint * textures);

Parameters

n

Specifies the number of textures to be deleted.

textures

Specifies an array of textures to be deleted.

Description

glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures()). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

Errors

GL_INVALID_VALUE is generated if n is negative.

Associated Gets

glIsTexture()

Version Support

OpenGL Version
Function / Feature Name2.02.13.03.13.23.34.04.14.24.34.44.5
glDeleteTextures

See Also

glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glGenTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexParameter()

Referenced By

glActiveTexture.3G(3), glBindImageTextures.3G(3), glBindSampler.3G(3), glBindSamplers.3G(3), glBindTexture.3G(3), glBindTextures.3G(3), glBindTextureUnit.3G(3), glBindVertexBuffers.3G(3), glCreateSamplers.3G(3), glCreateTextures.3G(3), glGenTextures.3G(3), glIsTexture.3G(3), glTexBuffer.3G(3).

07/27/2020