glDeleteTextures.3G - Man Page
delete named textures
C Specification
void glDeleteTextures(GLsizei n, const GLuint * textures);
Parameters
- n
Specifies the number of textures to be deleted.
- textures
Specifies an array of textures to be deleted.
Description
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures()). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.
Errors
GL_INVALID_VALUE is generated if n is negative.
Associated Gets
glIsTexture()
Version Support
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDeleteTextures | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
See Also
glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glGenTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexParameter()
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc.
Copyright © 2010-2014 Khronos Group
Referenced By
glActiveTexture.3G(3), glBindImageTextures.3G(3), glBindSampler.3G(3), glBindSamplers.3G(3), glBindTexture.3G(3), glBindTextures.3G(3), glBindTextureUnit.3G(3), glBindVertexBuffers.3G(3), glCreateSamplers.3G(3), glCreateTextures.3G(3), glGenTextures.3G(3), glIsTexture.3G(3), glTexBuffer.3G(3).