glDeleteTextures.3G man page

glDeleteTextures — delete named textures

C Specification

void glDeleteTextures(GLsizei n, const GLuint * textures);

Parameters

n

Specifies the number of textures to be deleted.

textures

Specifies an array of textures to be deleted.

Description

glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures()). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

Errors

GL_INVALID_VALUE is generated if n is negative.

Associated Gets

glIsTexture()

See Also

glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glGenTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexParameter()

Info

02/04/2016 [FIXME: source] [FIXME: manual]