void glDeleteBuffers(GLsizei n, const GLuint * buffers);
Specifies the number of buffer objects to be deleted.
Specifies an array of buffer objects to be deleted.
glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers()). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).
glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.
GL_INVALID_VALUE is generated if n is negative.
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
glBindBuffer(), glGenBuffers(), glGet()
Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2005 Sams Publishing
Copyright © 2010-2014 Khronos Group
glBindBuffer.3G(3), glBindBufferBase.3G(3), glBindBufferRange.3G(3), glBindBuffersBase.3G(3), glBindBuffersRange.3G(3), glBindVertexBuffers.3G(3), glCreateBuffers.3G(3), glGenBuffers.3G(3), glIsBuffer.3G(3), glMapBuffer.3G(3), glTexBuffer.3G(3), glUnmapBuffer.3G(3).