glCompressedTexSubImage2D.3G man page

glCompressedTexSubImage2D, glCompressedTextureSubImage2D — specify a two-dimensional texture subimage in a compressed format

C Specification

void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);

void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);

Parameters

target

Specifies the target to which the texture is bound for glCompressedTexSubImage2D function. Must be GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.

texture

Specifies the texture object name for glCompressedTextureSubImage2D function.

level

Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.

xoffset

Specifies a texel offset in the x direction within the texture array.

yoffset

Specifies a texel offset in the y direction within the texture array.

width

Specifies the width of the texture subimage.

height

Specifies the height of the texture subimage.

format

Specifies the format of the compressed image data stored at address data.

imageSize

Specifies the number of unsigned bytes of image data starting at the address specified by data.

data

Specifies a pointer to the compressed image data in memory.

Description

Texturing allows elements of an image array to be read by shaders.

glCompressedTexSubImage2D and glCompressedTextureSubImage2D redefine a contiguous subregion of an existing two-dimensional texture image. The texels referenced by data replace the portion of the existing texture array with x indices xoffset and xoffset + width - 1, and the y indices yoffset and yoffset + height - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with width of 0, but such a specification has no effect.

internalformat must be a known compressed image format (such as GL_RGTC) or an extension-specified compressed-texture format. The format of the compressed texture image is selected by the GL implementation that compressed it (see glTexImage2D()) and should be queried at the time the texture was compressed with glGetTexLevelParameter().

If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer()) while a texture image is specified, data is treated as a byte offset into the buffer object's data store.

Errors

GL_INVALID_ENUM is generated if internalformat is of the generic compressed internal formats: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, or GL_COMPRESSED_SRGB_ALPHA.

GL_INVALID_ENUM is generated by glCompressedTexSubImage2D if target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE.

GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.

GL_INVALID_OPERATION is generated if parameter combinations are not supported by the specific compressed internal format as specified in the specific texture compression extension.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.

GL_INVALID_OPERATION is generated by glCompressedTextureSubImage2D if texture is not the name of an existing texture object.

GL_INVALID_OPERATION is generated by glCompressedTextureSubImage2D if the effective target is GL_TEXTURE_RECTANGLE.

Undefined results, including abnormal program termination, are generated if data is not encoded in a manner consistent with the extension specification defining the internal compression format.

Associated Gets

glGetCompressedTexImage()

glGet() with argument GL_TEXTURE_COMPRESSED

glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING

glGetTexLevelParameter() with arguments GL_TEXTURE_INTERNAL_FORMAT and GL_TEXTURE_COMPRESSED_IMAGE_SIZE

Version Support

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glCompressedTexSubImage2D
glCompressedTextureSubImage2D - - - - - - - - - - -

See Also

glActiveTexture(), glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexImage3D(), glCompressedTexSubImage1D(), glCompressedTexSubImage3D(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glPixelStore(), glTexImage2D(), glTexImage3D(), glTexSubImage1D(), glTexSubImage2D(), glTexSubImage3D(), glTexParameter()

Referenced By

The man page glCompressedTextureSubImage2D.3G(3) is an alias of glCompressedTexSubImage2D.3G(3).

07/26/2017 [FIXME: source] [FIXME: manual]