glBufferData.3G man page
glBufferData, glNamedBufferData — creates and initializes a buffer object's data store
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
void glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage);
Specifies the target to which the buffer object is bound for glBufferData, which must be one of the buffer binding targets in the following table:
Buffer Binding Target Purpose GL_ARRAY_BUFFER Vertex attributes GL_ATOMIC_COUNTER_BUFFER Atomic counter storage GL_COPY_READ_BUFFER Buffer copy source GL_COPY_WRITE_BUFFER Buffer copy destination GL_DISPATCH_INDIRECT_BUFFER Indirect compute dispatch commands GL_DRAW_INDIRECT_BUFFER Indirect command arguments GL_ELEMENT_ARRAY_BUFFER Vertex array indices GL_PIXEL_PACK_BUFFER Pixel read target GL_PIXEL_UNPACK_BUFFER Texture data source GL_QUERY_BUFFER Query result buffer GL_SHADER_STORAGE_BUFFER Read-write storage for shaders GL_TEXTURE_BUFFER Texture data buffer GL_TRANSFORM_FEEDBACK_BUFFER Transform feedback buffer GL_UNIFORM_BUFFER Uniform block storage
Specifies the name of the buffer object for glNamedBufferData function.
Specifies the size in bytes of the buffer object's new data store.
Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
glBufferData and glNamedBufferData create a new data store for a buffer object. In case of glBufferData, the buffer object currently bound to target is used. For glNamedBufferData, a buffer object associated with ID specified by the caller in buffer will be used instead.
While creating the new storage, any pre-existing data store is deleted. The new data store is created with the specified size in bytes and usage. If data is not NULL, the data store is initialized with data from this pointer. In its initial state, the new data store is not mapped, it has a NULL mapped pointer, and its mapped access is GL_READ_WRITE.
usage is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store. usage can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The frequency of access may be one of these:
The data store contents will be modified once and used at most a few times.
The data store contents will be modified once and used many times.
The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
If data is NULL, a data store of the specified size is still created, but its contents remain uninitialized and thus undefined.
Clients must align data elements consistently with the requirements of the client platform, with an additional base-level requirement that an offset within a buffer to a datum comprising N bytes be a multiple of N.
The GL_ATOMIC_COUNTER_BUFFER target is available only if the GL version is 4.2 or greater.
The GL_DISPATCH_INDIRECT_BUFFER and GL_SHADER_STORAGE_BUFFER targets are available only if the GL version is 4.3 or greater.
The GL_QUERY_BUFFER target is available only if the GL version is 4.4 or greater.
GL_INVALID_ENUM is generated by glBufferData if target is not one of the accepted buffer targets.
GL_INVALID_ENUM is generated if usage is not GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
GL_INVALID_VALUE is generated if size is negative.
GL_INVALID_OPERATION is generated by glBufferData if the reserved buffer object name 0 is bound to target.
GL_INVALID_OPERATION is generated by glNamedBufferData if buffer is not the name of an existing buffer object.
GL_INVALID_OPERATION is generated if the GL_BUFFER_IMMUTABLE_STORAGE flag of the buffer object is GL_TRUE.
GL_OUT_OF_MEMORY is generated if the GL is unable to create a data store with the specified size.
glGetBufferParameter() with argument GL_BUFFER_SIZE or GL_BUFFER_USAGE
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
glBindBuffer(), glBufferSubData(), glMapBuffer(), glUnmapBuffer()
Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2005 Sams Publishing
Copyright © 2010-2014 Khronos Group
The man page glNamedBufferData.3G(3) is an alias of glBufferData.3G(3).