glBlendColor.3G - Man Page
set the blend color
C Specification
void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Parameters
- red, green, blue, alpha
specify the components of GL_BLEND_COLOR
Description
The GL_BLEND_COLOR may be used to calculate the source and destination blending factors. The color components are clamped to the range 0 1 before being stored. See glBlendFunc() for a complete description of the blending operations. Initially the GL_BLEND_COLOR is set to (0, 0, 0, 0).
Notes
The type of the red, green, blue, and alpha parameters was changed from GLclampf to GLfloat. This change is transparent to user code and is described in detail on the removedTypes() page.
Associated Gets
glGet() with an argument of GL_BLEND_COLOR
Version Support
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glBlendColor | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
See Also
glBlendEquation(), glBlendFunc(), glGetString(), removedTypes()
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc.
Copyright © 2010-2014 Khronos Group
Referenced By
glBlendEquation.3G(3), glBlendEquationSeparate.3G(3), glBlendFunc.3G(3), glBlendFuncSeparate.3G(3).