glBindTextureUnit.3G man page

glBindTextureUnit — bind an existing texture object to the specified texture unit

C Specification

void glBindTextureUnit(GLuint unit, GLuint texture);

Parameters

unit

Specifies the texture unit, to which the texture object should be bound to.

texture

Specifies the name of a texture.

Description

glBindTextureUnit binds an existing texture object to the texture unit numbered unit.

texture must be zero or the name of an existing texture object. When texture is the name of an existing texture object, that object is bound to the target, in the corresponding texture unit, that was specified when the object was created. When texture is zero, each of the targets enumerated at the beginning of this section is reset to its default texture for the corresponding texture image unit.

Associated Gets

glGet() with argument GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE or GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY.

Errors

GL_INVALID_OPERATION error is generated if texture is not zero or the name of an existing texture object.

Version Support

OpenGL Version
Function / Feature Name2.02.13.03.13.23.34.04.14.24.34.44.5
glBindTextureUnit-----------

See Also

glDeleteTextures(), glGenTextures(), glGet(), glGetTexParameter(), glIsTexture(), glTexImage1D(), glTexImage2D(), glTexImage2DMultisample(), glTexImage3D(), glTexImage3DMultisample(), glTexBuffer(), glTexParameter()

Info

07/25/2019