glBeginTransformFeedback.3G man page

glBeginTransformFeedback — start transform feedback operation

C Specification

void glBeginTransformFeedback(GLenum primitiveMode);

void glEndTransformFeedback(void);

Parameters for Glbegintransformfeedback

primitiveMode

Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback.

Description

Transform feedback mode captures the values of varying variables written by the vertex shader (or, if active, the geometry shader). Transform feedback is said to be active after a call to glBeginTransformFeedback until a subsequent call to glEndTransformFeedback(). Transform feedback commands must be paired.

If no geometry shader is present, while transform feedback is active the mode parameter to glDrawArrays() must match those specified in the following table:


Transform Feedback primitiveMode

Allowed Render Primitive modes
GL_POINTSGL_POINTS
GL_LINESGL_LINES,
GL_LINE_LOOP,
GL_LINE_STRIP,
GL_LINES_ADJACENCY,
GL_LINE_STRIP_ADJACENCY
GL_TRIANGLESGL_TRIANGLES,
GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN,
GL_TRIANGLES_ADJACENCY,
GL_TRIANGLE_STRIP_ADJACENCY

If a geometry shader is present, the output primitive type from the geometry shader must match those provided in the following table:

Transform Feedback primitiveMode
Allowed Geometry Shader Output Primitive Type
GL_POINTSpoints
GL_LINESline_strip
GL_TRIANGLEStriangle_strip

Notes

Geometry shaders, and the GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY, GL_LINES_ADJACENCY and GL_LINE_STRIP_ADJACENCY primtive modes are available only if the GL version is 3.2 or greater.

Errors

GL_INVALID_OPERATION is generated if glBeginTransformFeedback is executed while transform feedback is active.

GL_INVALID_OPERATION is generated if glEndTransformFeedback is executed while transform feedback is not active.

GL_INVALID_OPERATION is generated by glDrawArrays() if no geometry shader is present, transform feedback is active and mode is not one of the allowed modes.

GL_INVALID_OPERATION is generated by glDrawArrays() if a geometry shader is present, transform feedback is active and the output primitive type of the geometry shader does not match the transform feedback primitiveMode.

GL_INVALID_OPERATION is generated by glEndTransformFeedback if any binding point used in transform feedback mode does not have a buffer object bound.

GL_INVALID_OPERATION is generated by glEndTransformFeedback if no binding points would be used, either because no program object is active of because the active program object has specified no varying variables to record.

Info

02/04/2016 [FIXME: source] [FIXME: manual]