get_z_rotate_matrix - Man Page

Construct Z axis rotation matrices. Allegro game programming library.

Synopsis

#include <allegro.h>

void get_z_rotate_matrix(MATRIX *m, fixed r);

void get_z_rotate_matrix_f(MATRIX_f *m, float r);

Description

Construct Z axis rotation matrices, storing them in m. When applied to a  point, these matrices will rotate it about the Z axis by the specified  angle (given in binary, 256 degrees to a circle format).

See Also

apply_matrix(3), get_rotation_matrix(3), get_x_rotate_matrix(3), get_y_rotate_matrix(3)

Referenced By

get_rotation_matrix(3), get_x_rotate_matrix(3), get_y_rotate_matrix(3).

The man page get_z_rotate_matrix_f(3) is an alias of get_z_rotate_matrix(3).

version 4.4.3 Allegro manual