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free_audio_stream_buffer - Man Page

Tells the audio stream player new data can be played. Allegro game programming library.


#include <allegro.h>

void free_audio_stream_buffer(AUDIOSTREAM *stream);


Call this function after get_audio_stream_buffer() returns a non-NULL  address, to indicate that you have loaded a new block of samples to that  location and the data is now ready to be played. Example:

   mem_chunk = get_audio_stream_buffer(buffer);
   if (mem_chunk != NULL) {
      /* Refill the stream buffer. */

See Also

get_audio_stream_buffer(3), exstream(3)

Referenced By

exstream(3), get_audio_stream_buffer(3).

version 4.4.3 Allegro manual