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fli_frame - Man Page

Stores the current frame number of the animation. Allegro game programming library.


#include <allegro.h>

extern int fli_frame;


Global variable containing the current frame number in the FLI file. This  is useful for synchronising other events with the animation, for instance  you could check it in a play_fli() callback function and use it to  trigger a sample at a particular point. Example:

   while (next_fli_frame(0) == FLI_OK) {
      if (fli_frame == 345)
         play_sample(trumpet_sound, 255, 128, 1000, 0);
      /* Rest some time until next frame... */

See Also

play_fli(3), play_memory_fli(3), next_fli_frame(3)

Referenced By

next_fli_frame(3), play_fli(3), play_memory_fli(3).

version 4.4.3 Allegro manual