fixsub - Man Page

Safe function to subtract fixed point numbers clamping underflow. Allegro game programming library.


#include <allegro.h>

fixed fixsub(fixed x, fixed y);


Although fixed point numbers can be subtracted with the normal '-' integer operator, that doesn't provide any protection against overflow. If overflow is a problem, you should use this function instead. It is slower than using integer operators, but if an overflow occurs it will set `errno' and clamp the result, rather than just letting it wrap. Example:

   fixed result;
   /* This will put 4965 into `result'. */
   result = fixsub(itofix(5000), itofix(35));
   /* Sets `errno' and puts -32768 into `result'. */
   result = fixsub(itofix(-31000), itofix(3000));
   ASSERT(!errno); /* This will fail. */

Return Value

Returns the clamped result of subtracting `y' from `x', setting `errno' to ERANGE if there was an overflow.

See Also

fixadd(3), fixmul(3), fixdiv(3)

Referenced By

fixadd(3), fixdiv(3), fixmul(3).

version 4.4.3 Allegro manual