fixmul man page

fixmul — Multiplies two fixed point values together. Allegro game programming library.


#include <allegro.h>

fixed fixmul(fixed x, fixed y);


A fixed point value can be multiplied or divided by an integer with the normal `*' and `/' operators. To multiply two fixed point values, though, you must use this function.

If an overflow occurs, `errno' will be set and the maximum possible value will be returned, but `errno' is not cleared if the operation is successful. This means that if you are going to test for overflow you should set `errno=0' before calling fixmul(). Example:

fixed result;

/* This will put 30000 into `result'. */
result = fixmul(itofix(10), itofix(3000));
/* But this overflows, and sets `errno'. */
result = fixmul(itofix(100), itofix(3000));

Return Value

Returns the clamped result of multiplying `x' by `y', setting `errno' to ERANGE if there was an overflow.

See Also

fixadd(3), fixsub(3), fixdiv(3), ex3buf(3), excustom(3), exfixed(3), exspline(3), exstars(3), exupdate(3)

Referenced By

ex3buf(3), excustom(3), exfixed(3), exspline(3), exstars(3), exupdate(3), fixadd(3), fixdiv(3), fixsub(3), fixtorad_r(3), radtofix_r(3).

Explore man page connections for fixmul(3).

Allegro version 4.4.2 Allegro manual