find_datafile_object man page

find_datafile_object — Searches a datafile for an object with a name. Allegro game programming library.


#include <allegro.h>

DATAFILE *find_datafile_object(const DATAFILE *dat, const char *objectname);


Searches an already loaded datafile for an object with the specified name. In the name you can use `/' and `#' separators for nested datafile paths. Example:

char level_name[10];
DATAFILE *dat, *level;
uszprintf(level_name, sizeof(buffer),
          "LEVEL_%02d", level_number);
level = find_datafile_object(dat, level_name);
if (!level)
   abort_on_error("That level doesn't exist!");

Return Value

Returns a pointer to a single DATAFILE element whose `dat' member points to the object, or NULL if the object could not be found.

See Also

load_datafile(3), load_datafile_object(3)

Referenced By

load_datafile(3), load_datafile_callback(3), load_datafile_object(3).

Explore man page connections for find_datafile_object(3).

Allegro version 4.4.2 Allegro manual