Your company here — click to reach over 10,000 unique daily visitors

fade_from_range - Man Page

Gradually fades a part of the palette between two others. Allegro game programming library.


#include <allegro.h>

void fade_from_range(const PALETTE source, const PALETTE dest, int speed, int from, int to);


Gradually fades a part of the palette from the source palette to the dest  palette. The speed is from 1 (the slowest) up to 64 (instantaneous). This  routine only affects colors between from and to (inclusive: pass 0 and  255 to fade the entire palette).

Note that this function will block your game while the fade is in effect, and it won't work right visually if you are not in an 8 bit color depth resolution.

See Also


Referenced By


version 4.4.3 Allegro manual