exflame - Man Page

How to write directly to video memory improving performance. Allegro game programming library.


#include <allegro.h>

Example exflame


This program demonstrates how to write directly to video memory. It implements a simple fire effect, first by calling getpixel() and putpixel(), then by accessing video memory directly a byte at a time, and finally using block memory copy operations.

See Also

END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3), acquire_screen(3), allegro_error(3), allegro_init(3), allegro_message(3), bmp_read_line(3), bmp_unwrite_line(3), bmp_write_line(3), clear_keybuf(3), font(3), getpixel(3), install_keyboard(3), keypressed(3), line(3), makecol(3), putpixel(3), release_screen(3), rest(3), screen(3), set_gfx_mode(3), set_palette(3), textout_ex(3)

Referenced By

bmp_read_line(3), bmp_unwrite_line(3), bmp_write_line(3), getpixel(3), putpixel(3).

version 4.4.3 Allegro manual