excustom - Man Page

Creating custom GUI objects. Allegro game programming library.

Synopsis

#include <allegro.h>

Example excustom

Description

A follow up of the exgui.c example showing how to customise the default Allegro framework. In this case a dialog procedure animates a graphical clock without disrupting other GUI dialogs.  A more simple option shows how to dynamically change the font used by all GUI elements.

See Also

BITMAP(3), DATAFILE(3), DIALOG(3), END_OF_MAIN(3), FONT(3), allegro_error(3), allegro_init(3), allegro_message(3), blit(3), circle(3), circlefill(3), clear_to_color(3), create_bitmap(3), d_button_proc(3), d_check_proc(3), d_clear_proc(3), d_edit_proc(3), desktop_palette(3), destroy_bitmap(3), do_dialog(3), fixcos(3), fixed(3), fixmul(3), fixsin(3), fixtoi(3), font(3), install_keyboard(3), install_mouse(3), install_timer(3), itofix(3), key(3), line(3), load_datafile(3), makecol(3), object_message(3), replace_filename(3), screen(3), set_gfx_mode(3), set_palette(3), unload_datafile(3)

Referenced By

circle(3), circlefill(3), DATAFILE(3), d_button_proc(3), d_check_proc(3), d_clear_proc(3), d_edit_proc(3), DIALOG(3), do_dialog(3), fixcos(3), fixed(3), fixmul(3), fixsin(3), fixtoi(3), FONT(3), itofix(3), load_datafile(3), object_message(3), unload_datafile(3).

version 4.4.3 Allegro manual