elements.3coin4 man page

elements — The element classes in Coin are the containers of state information during action traversals of scene graphs.  

Synopsis

Classes

class SoGLCacheContextElement
The SoGLCacheContextElement class handles the OpenGL cache for a context.
class SoGLClipPlaneElement
The SoGLClipPlaneElement class is yet to be documented.
class SoGLColorIndexElement
The SoGLColorIndexElement class sets the current OpenGL color.
class SoGLCoordinateElement
The SoGLCoordinateElement class is yet to be documented.
class SoGLDepthBufferElement
The SoGLDepthBufferElement controls the OpenGL depth buffer.
class SoGLDrawStyleElement
The SoGLDrawStyleElement updates the current draw style in OpenGL.
class SoGLEnvironmentElement
The SoGLEnvironmentElement class is for setting GL fog etc.
class SoGLLazyElement
The SoGLLazyElement class is meant to optimize GL rendering.
class SoGLLightIdElement
The SoGLLightIdElement class is yet to be documented.
class SoGLLinePatternElement
The SoGLLinePatternElement class changes the line stipple pattern of the OpenGL render state.
class SoGLLineWidthElement
The SoGLLineWidthElement class changes the linewidth setting of the OpenGL render state.
class SoGLModelMatrixElement
The SoGLModelMatrixElement class is yet to be documented.
class SoGLMultiTextureCoordinateElement
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
class SoGLMultiTextureMatrixElement
The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.
class SoGLMultiTextureImageElement
The SoGLMultiTextureImageElement is used to control the current GL texture for texture units.
class SoGLNormalElement
The SoGLNormalElement class is yet to be documented.
class SoGLPointSizeElement
The SoGLPointSizeElement class changes the pointsize setting of the OpenGL render state.
class SoGLPolygonOffsetElement
The SoGLPolygonOffsetElement class is yet to be documented.
class SoGLProjectionMatrixElement
The SoGLProjectionMatrixElement class is yet to be documented.
class SoGLRenderPassElement
The SoGLRenderPassElement class is yet to be documented.
class SoGLShapeHintsElement
The SoGLShapeHintsElement class is yet to be documented.
class SoGLUpdateAreaElement
The SoGLUpdateAreaElement class is yet to be documented.
class SoGLVBOElement
The SoGLVBOElement class is used to store VBO state.
class SoGLViewingMatrixElement
The SoGLViewingMatrixElement class is used to store the current viewing matrix.
class SoGLViewportRegionElement
The SoGLViewportRegionElement class is yet to be documented.
class SoGLDisplayList
The SoGLDisplayList class stores and manages OpenGL display lists.
class SoAccumulatedElement
The SoAccumulatedElement class is an abstract class for storing accumulated state.
class SoAmbientColorElement
The SoAmbientColorElement class is yet to be documented.
class SoAnnoText3CharOrientElement
The SoAnnoText3CharOrientElement class is yet to be documented.
class SoAnnoText3FontSizeHintElement
The SoAnnoText3FontSizeHintElement class is yet to be documented.
class SoAnnoText3RenderPrintElement
The SoAnnoText3RenderPrintElement class is yet to be documented.
class SoBBoxModelMatrixElement
The SoBBoxModelMatrixElement class keeps track of the current model matrix during a scene graph traversal. It is used by amongst others the SoGetBoundingBoxAction class.
class SoBumpMapElement
The SoBumpMapElement class is yet to be documented.
class SoBumpMapCoordinateElement
The SoBumpMapCoordinateElement class is yet to be documented.
class SoBumpMapMatrixElement
The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.
class SoCacheElement
The SoCacheElement class stores and manages the open caches.
class SoClipPlaneElement
The SoClipPlaneElement class is used to manage the clip plane stack.
class SoComplexityElement
The SoComplexityElement class contains the current shape complexity for a graph traverser.
class SoComplexityTypeElement
The SoComplexityTypeElement class is yet to be documented.
class SoCoordinateElement
The SoCoordinateElement class is yet to be documented.
class SoCreaseAngleElement
The SoCreaseAngleElement class stores the crease angle during a scene graph traversal.
class SoCullElement
The SoCullElement class is used internally for render and pick culling.
class SoDecimationPercentageElement
The SoDecimationPercentageElement class is yet to be documented.
class SoDecimationTypeElement
The SoDecimationTypeElement class is yet to be documented.
class SoDepthBufferElement
The SoDepthBufferElement controls the depth buffer settings.
class SoDiffuseColorElement
The SoDiffuseColorElement class is yet to be documented.
class SoDrawStyleElement
The SoDrawStyleElement class is yet to be documented.
class SoElement
SoElement is the abstract base class for all elements.
class SoEmissiveColorElement
The SoEmissiveColorElement class is yet to be documented.
class SoEnvironmentElement
The SoEnvironmentElement class is yet to be documented.
class SoFloatElement
SoFloatElement is an abstract base class for elements that consists of a single float value.
class SoFocalDistanceElement
The SoFocalDistanceElement class is yet to be documented.
class SoFontNameElement
The SoFontNameElement class is yet to be documented.
class SoFontSizeElement
The SoFontSizeElement class is yet to be documented.
class SoInt32Element
The SoInt32Element class is the base class for elements that simply store a 32-bit integer.
class SoLazyElement
The SoLazyElement class is used to handle material and shape properties.
class SoLightAttenuationElement
The SoLightAttenuationElement class is yet to be documented.
class SoLightElement
The SoLightElement class manages the currently active light sources.
class SoLightModelElement
The SoLightModelElement class is yet to be documented.
class SoLinePatternElement
The SoLinePatternElement class defines the line stipple pattern.
class SoLineWidthElement
The SoLineWidthElement class changes the linewidth setting of the render state.
class SoLocalBBoxMatrixElement
The SoLocalBBoxMatrixElement class is yet to be documented.
class SoMaterialBindingElement
The SoMaterialBindingElement class is yet to be documented.
class SoVertexAttributeBindingElement
The SoVertexAttributeBindingElement class is yet to be documented.
class SoMultiTextureCoordinateElement
The SoMultiTextureCoordinateElement class is yet to be documented.
class SoMultiTextureEnabledElement
The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not.
class SoMultiTextureMatrixElement
The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > 0.
class SoMultiTextureImageElement
The SoMultiTextureImageElement class is yet to be documented.
class SoModelMatrixElement
The SoModelMatrixElement class is used to manage the current transformation.
class SoNormalBindingElement
The SoNormalBindingElement is yet to be documented.
class SoNormalElement
The SoNormalElement class is yet to be documented.
class SoOverrideElement
The SoOverrideElement maintains a list of overridable elements and a list over which elements should be overridden.
class SoPickRayElement
The SoPickRayElement class is yet to be documented.
class SoPickStyleElement
The SoPickStyleElement is yet to be documented.
class SoPointSizeElement
The SoPointSizeElement changes the pointsize setting of the render state.
class SoPolygonOffsetElement
The SoPolygonOffsetElement class is yet to be documented.
class SoProfileCoordinateElement
The SoProfileCoordinateElement class is yet to be documented.
class SoProfileElement
The SoProfileElement class is yet to be documented.
class SoReplacedElement
The SoReplacedElement class is an abstract element superclass.
class SoShapeStyleElement
The SoShapeStyleElement class is yet to be documented.
class SoShininessElement
The SoShininessElement class is yet to be documented.
class SoSpecularColorElement
The SoSpecularColorElement is yet to be documented.
class SoSwitchElement
The SoSwitchElement class is yet to be documented.
class SoTextOutlineEnabledElement
The SoTextOutlineEnabledElement class is yet to be documented.
class SoTextureCombineElement
The SoTextureCombineElement class is yet to be documented.
class SoTextureCoordinateBindingElement
The SoTextureCoordinateBindingElement class is yet to be documented.
class SoTextureOverrideElement
The SoTextureOverrideElement makes it possible to override texture elements.
class SoTextureUnitElement
The SoTextureUnitElement class is yet to be documented.
class SoTextureQualityElement
The SoTextureQualityElement is yet to be documented.
class SoTransparencyElement
The SoTransparencyElement is yet to be documented.
class SoUnitsElement
The SoUnitsElement class is yet to be documented.
class SoViewVolumeElement
The SoViewVolumeElement class is yet to be documented.
class SoViewingMatrixElement
The SoViewingMatrixElement class stores the world-to-camera transformation.
class SoViewportRegionElement
The SoViewportRegionElement class is yet to be documented.
class SoWindowElement
The SoWindowElement class is used to store current window attributes.
class SoListenerPositionElement
The SoListenerPositionElement holds the position of the current listener.
class SoListenerOrientationElement
The SoListenerOrientationElement holds the orientation of the current listener.
class SoListenerGainElement
The SoListenerGainElement class stores the SoListener gain during a scene graph traversal.
class SoListenerDopplerElement
The SoListenerDopplerElement holds the doppler velocity and factor of the current listener.
class SoSoundElement
The SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound nodes.
class SoShadowStyleElement
The SoShadowStyleElement class is yet to be documented.
class SoGLShadowCullingElement
The SoGLShadowCullingElement class is yet to be documented.
class SoGeoElement
The SoGeoElement class is yet to be documented.

Detailed Description

The element classes in Coin are the containers of state information during action traversals of scene graphs.

One element usually corresponds to one item of information, or sometimes a group of related information values. The elements work like a stack that is pushed and popped as the action traverses in and out of SoSeparator nodes, and the action will always just inspect the top of the stack when it needs to know a value.

Elements are internal implementation details of the workings of nodes and actions, and is not something one needs to worry about before writing ones own extension nodes. Writing extension elements is even more removed from plain Open Inventor usage, but is fully possible for the experienced Open Inventor developer. The Element Classes Elements are mostly internal to Coin, unless you create new extension nodes over Coin. Then you will probably need to know about them.

Elements are part of the design for scenegraph traversal in Coin.

It works like this: any traversal action instantiates and keeps a single SoState instance during traversal. The SoState instance uses SoElement objects as 'memory units' to keep track of the current state for any feature of the scenegraph nodes.

As an example, consider the SoPointSize node: when the SoPointSize node is traversed by for instance a SoGLRenderAction, it will itself push a SoPointSizeElement onto the SoGLRenderAction's SoState stack. Later, when a SoPointSet node occurs in the scenegraph, it will request the current pointsize value from the SoState by reading off the value of it's SoPointSizeElement.

SoSeparator nodes will push and pop elements on and off the state stack, so anything that changes state below a SoSeparator node will not influence anything above the SoSeparator.

For more information on the theoretical underpinnings of this traversal design, you should consider reading available literature on the so-called 'Visitor pattern'. We recommend 'Design Patterns', by Gamma, Helm, Johnson, Vlissides (aka the 'Gang Of Four'). This book actually uses the Inventor API traversal mechanism as the case study for explaining the Visitor pattern.

For extending the Coin library with your own classes, we strongly recommend that you make yourself acquainted with the excellent The Inventor Toolmaker book (ISBN 0-201-62493-1), which describes the tasks involved in detail. This book was written by the original SGI Inventor designers and explains many of the underlying design ideas, aswell as having lots of hands-on examples on how to extend the Coin toolkit in ways that are true to the fundamental design ideas. (The Inventor Toolmaker is also available at SGI's online library, at no cost. See Download The Inventor Toolmaker.) Reading the source code of the built-in classes in Coin should also prove very helpful.
The following is a complete example on how to extend Coin with your own traversal elements. First, the class declaration of the new element (ie the header include file):

// [texturefilenameelement.h]
#ifndef TEXTUREFILENAMEELEMENT_H
#define TEXTUREFILENAMEELEMENT_H

#include <Inventor/elements/SoReplacedElement.h>
#include <Inventor/SbString.h>

class TextureFilenameElement : public SoReplacedElement {
  typedef SoReplacedElement inherited;

  SO_ELEMENT_HEADER(TextureFilenameElement);
public:
  static void initClass(void);

  virtual void init(SoState * state);
  static void set(SoState * const state, SoNode * const node,
                  const SbString & filename);
  static const SbString & get(SoState * const state);
  static const TextureFilenameElement * getInstance(SoState * state);

protected:
  virtual ~TextureFilenameElement();
  virtual void setElt(const SbString & filename);

private:
  SbString filename;
};

#endif // !TEXTUREFILENAMEELEMENT_H

The implementation of the element:

// [texturefilenameelement.cpp]
//
// The purpose of the code in this file is to demonstrate how you can
// make your own elements for scene graph traversals.
//
// Code by Peder Blekken <pederb@sim.no>. Copyright (C)
// Kongsberg Oil & Gas Technologies.

#include "texturefilenameelement.h"


SO_ELEMENT_SOURCE(TextureFilenameElement);


void
TextureFilenameElement::initClass(void)
{
  SO_ELEMENT_INIT_CLASS(TextureFilenameElement, inherited);
}

void
TextureFilenameElement::init(SoState * state)
{
  this->filename = "<none>";
}

TextureFilenameElement::~TextureFilenameElement()
{
}

void
TextureFilenameElement::set(SoState * const state, SoNode * const node,
                            const SbString & filename)
{
  TextureFilenameElement * elem = (TextureFilenameElement *)
    SoReplacedElement::getElement(state, classStackIndex, node);
  elem->setElt(filename);
}

const SbString &
TextureFilenameElement::get(SoState * const state)
{
  return TextureFilenameElement::getInstance(state)->filename;
}

void
TextureFilenameElement::setElt(const SbString & filename)
{
  this->filename = filename;
}

const TextureFilenameElement *
TextureFilenameElement::getInstance(SoState * state)
{
  return (const TextureFilenameElement *)
    SoElement::getConstElement(state, classStackIndex);
}

And a small, stand-alone test application putting the new element to use:

// [lstextures.cpp]
//
// The purpose of this file is to make a small wrapper "tool" around
// the TextureFilenameElement extension element, just for showing
// example code on how to make use of a user-defined custom element.
//
// The code goes like this:
//
// We initialize the element, enable it for the SoCallbackAction, read
// a scene graph file, set callbacks on SoTexture2 and all shape nodes
// and applies the SoCallbackAction. The callbacks will then print out
// the texture filename information from the TextureFilenameElement
// each time an interesting node is hit.
//
//
// Code by Peder Blekken <pederb@sim.no>. Cleaned up, integrated in
// Coin distribution and commented by Morten Eriksen
// <mortene@sim.no>. Copyright (C) Kongsberg Oil & Gas Technologies.

#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
#include <Inventor/actions/SoCallbackAction.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/misc/SoState.h>
#include <cstdio>

#include "texturefilenameelement.h"


SoCallbackAction::Response
pre_tex2_cb(void * data, SoCallbackAction * action, const SoNode * node)
{
  const SbString & filename = ((SoTexture2 *)node)->filename.getValue();
  TextureFilenameElement::set(action->getState(), (SoNode *)node, filename);

  (void)fprintf(stdout, "=> New texture: %s0,
                filename.getLength() == 0 ?
                "<inlined>" : filename.getString());

  return SoCallbackAction::CONTINUE;
}

SoCallbackAction::Response
pre_shape_cb(void * data, SoCallbackAction * action, const SoNode * node)
{
  const SbString & filename =
    TextureFilenameElement::get(action->getState());

  (void)fprintf(stdout, "   Texturemap on %s: %s0,
                node->getTypeId().getName().getString(),
                filename.getLength() == 0 ?
                "<inlined>" : filename.getString());

  return SoCallbackAction::CONTINUE;
}

void
usage(const char * appname)
{
  (void)fprintf(stderr, "0tUsage: %s <modelfile.iv>0n", appname);
  (void)fprintf(stderr,
                "	Lists all texture filenames in the model file,0
                "	and on which shape nodes they are used.0n"
                "	The purpose of this example utility is simply to0
                "	show how to create and use an extension element for0
                "	scene graph traversal.0n");
}

int
main(int argc, char ** argv)
{
  if (argc != 2) {
    usage(argv[0]);
    exit(1);
  }

  SoDB::init();

  TextureFilenameElement::initClass();
  SO_ENABLE(SoCallbackAction, TextureFilenameElement);

  SoInput input;
  if (!input.openFile(argv[1])) {
    (void)fprintf(stderr, "ERROR: couldn't open file “%s”.0, argv[1]);
    exit(1);
  }

  SoSeparator * root = SoDB::readAll(&input);
  if (root) {
    root->ref();
    SoCallbackAction cbaction;
    cbaction.addPreCallback(SoTexture2::getClassTypeId(), pre_tex2_cb, NULL);
    cbaction.addPreCallback(SoShape::getClassTypeId(), pre_shape_cb, NULL);
    cbaction.apply(root);
    root->unref();
    return 0;
  }
  return 1;
}

Author

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Tue Sep 17 2019 Version 4.0.0 Coin