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draw_rle_sprite - Man Page

Draws an RLE sprite. Allegro game programming library.


#include <allegro.h>

void draw_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, int y);


Draws an RLE sprite onto a bitmap at the specified position. Example:

   RLE_SPRITE *rle_sprite;
   draw_rle_sprite(screen, rle_sprite, 100, 100);

See Also

get_rle_sprite(3), draw_sprite(3), draw_compiled_sprite(3), draw_trans_rle_sprite(3), draw_lit_rle_sprite(3), bitmap_mask_color(3)

Referenced By

draw_compiled_sprite(3), draw_lit_rle_sprite(3), draw_sprite(3), draw_trans_rle_sprite(3), get_rle_sprite(3).

version 4.4.3 Allegro manual