draw_compiled_sprite man page

draw_compiled_sprite — Draws a compiled sprite. Allegro game programming library.


#include <allegro.h>

void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int x, int y);


Draws a compiled sprite onto a bitmap at the specified position. The sprite must have been compiled for the correct type of bitmap (linear or planar). This function does not support clipping.

Hint: if not being able to clip compiled sprites is a problem, a neat trick is to set up a work surface (memory bitmap, mode-X virtual screen, or whatever) a bit bigger than you really need, and use the middle of it as your screen. That way you can draw slightly off the edge without any trouble...

See Also

get_compiled_sprite(3), draw_sprite(3), draw_rle_sprite(3), bitmap_mask_color(3)

Referenced By

draw_rle_sprite(3), draw_sprite(3), get_compiled_sprite(3).

Explore man page connections for draw_compiled_sprite(3).

Allegro version 4.4.2 Allegro manual