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draw_compiled_sprite - Man Page

Draws a compiled sprite. Allegro game programming library.


#include <allegro.h>

void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int x, int y);


Draws a compiled sprite onto a bitmap at the specified position. The  sprite must have been compiled for the correct type of bitmap (linear or  planar). This function does not support clipping.

Hint: if not being able to clip compiled sprites is a problem, a neat  trick is to set up a work surface (memory bitmap, mode-X virtual screen,  or whatever) a bit bigger than you really need, and use the middle of it  as your screen. That way you can draw slightly off the edge without any  trouble...

See Also

get_compiled_sprite(3), draw_sprite(3), draw_rle_sprite(3), bitmap_mask_color(3)

Referenced By

draw_rle_sprite(3), draw_sprite(3), get_compiled_sprite(3).

version 4.4.3 Allegro manual