do_circle man page

do_circle — Calculates all the points in a circle. Allegro game programming library.


#include <allegro.h>

void do_circle(BITMAP *bmp, int x, int y, int radius, int d, void (*proc)(BITMAP *bmp, int x, int y, int d));


Calculates all the points in a circle around point (x, y) with radius r, calling the supplied function for each one. This will be passed a copy of the bmp parameter, the x and y position, and a copy of the d parameter, so it is suitable for use with putpixel(). Example:

void draw_explosion_ring(BITMAP *bmp, int x, int y, int d)

   do_circle(screen, SCREEN_W/2, SCREEN_H/2,
             SCREEN_H/16, flame_color,

See Also

do_ellipse(3), do_arc(3), do_line(3), circle(3), circlefill(3)

Referenced By

circle(3), circlefill(3), do_arc(3), do_ellipse(3), do_line(3).

Explore man page connections for do_circle(3).

Allegro version 4.4.2 Allegro manual