dispatch_data_create(const void* buffer, size_t size, dispatch_queue_t queue, dispatch_block_t destructor);
dispatch_data_create_concat(dispatch_data_t data1, dispatch_data_t data2);
dispatch_data_create_subrange(dispatch_data_t data, size_t offset, size_t length);
dispatch_data_create_map(dispatch_data_t data, const void **buffer_ptr, size_t *size_ptr);
dispatch_data_apply(dispatch_data_t data, bool (^applier)(dispatch_data_t, size_t, const void *, size_t));
dispatch_data_copy_region(dispatch_data_t data, size_t location, size_t *offset_ptr);
Dispatch data objects are opaque containers of bytes that represent one or more regions of memory. They are created either from memory buffers managed by the application or the system or from other dispatch data objects. Dispatch data objects are immutable and the memory regions they represent are required to remain unchanged for the lifetime of all data objects that reference them. Dispatch data objects avoid copying the represented memory as much as possible. Multiple data objects can represent the same memory regions or subsections thereof.
dispatch_data_create() function creates a new dispatch data object of given size from a buffer. The provided destructor block will be submitted to the specified queue when the object reaches the end of its lifecycle, indicating that the system no longer references the buffer. This allows the application to deallocate the associated storage. The queue argument is ignored if one of the following predefined destructors is passed:
indicates that the provided buffer can be deallocated with free(3) directly.
indicates that the provided buffer is not managed by the application and should be copied into memory managed and automatically deallocated by the system.
dispatch_data_create_concat() function creates a new data object representing the concatenation of the memory regions represented by the provided data objects.
dispatch_data_create_subrange() function creates a new data object representing the sub-region of the provided data object specified by the offset and length parameters.
dispatch_data_create_map() function creates a new data object by mapping the memory represented by the provided data object as a single contiguous memory region (moving or copying memory as necessary). If the buffer_ptr and size_ptr references are not
NULL, they are filled with the location and extent of the contiguous region, allowing direct read access to the mapped memory. These values are valid only as long as the newly created object has not been released.
dispatch_data_apply() function provides read access to represented memory without requiring it to be mapped as a single contiguous region. It traverses the memory regions represented by the data argument in logical order, invokes the specified applier block for each region and returns a boolean indicating whether traversal completed successfully. The applier block is passed the following arguments for each memory region and returns a boolean indicating whether traversal should continue:
- dispatch_data_t rgn
data object representing the region
- size_t offset
logical position of the region in data
- const void *loc
memory location of the region
- size_t size
extent of the region
The rgn data object is released by the system when the applier block returns. The associated memory location loc is valid only as long as rgn has not been deallocated; if loc is needed outside of the applier block, the rgn object must be retained in the block.
dispatch_data_copy_region() function finds the contiguous memory region containing the logical position specified by the location argument among the regions represented by the provided data object and returns a newly created copy of the data object representing that region. The variable specified by the offset_ptr argument is filled with the logical position where the returned object starts in the data object.
dispatch_data_get_size() function returns the logical size of the memory region or regions represented by the provided data object.
Empty Data Object
The dispatch_data_empty object is the global singleton object representing a zero-length memory region. It is a valid input to any dispatch_data functions that take data object parameters.
Dispatch data objects are retained and released via calls to
dispatch_release(). Data objects passed as arguments to a dispatch data create or copy function can be released when the function returns. The newly created object holds implicit references to their constituent memory regions as necessary.
dispatch_data_apply() return an interior pointer to represented memory that is only valid as long as an associated object has not been released. When Objective-C Automated Reference Counting is enabled, care needs to be taken if that object is held in a variable with automatic storage. It may need to be annotated with the
objc_precise_lifetime attribute, or stored in a
__strong instance variable instead, to ensure that the object is not released prematurely before memory accesses via the interor pointer have been completed.
dispatch(3), dispatch_object(3), dispatch_io_read(3)
dispatch(3), dispatch_io_read(3), dispatch_read(3).