The SoDetail class is the superclass for all classes storing detailed information about particular shapes.
The SoConeDetail class contains information about the parts of a SoCone shape.
The SoCubeDetail class contains information about the parts of a SoCube shape.
The SoCylinderDetail class contains information about the parts of a SoCylinder shape.
The SoFaceDetail class is for storing detailed polygon information.
The SoLineDetail class is for storing detailed 3D line information.
The SoNodeKitDetail class is yet to be documented.
The SoPointDetail class is for storing detailed information for a single 3D point.
The SoTextDetail stores information about a character in a string.
The SoDetailList class is a container for pointers to SoDetail objects.
Detail classes are objects that deliver additional information wherever the SoPrimitiveVertex class is used.
This goes for ray picking results, and it also goes for primitive generation by SoShape classes for the SoCallbackAction class and fallback shape rendering through primitive generation (a useful debugging trick when debugging for instance raypicking).
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