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destroy_scene - Man Page

Deallocates the memory used by a scene. Allegro game programming library.


#include <allegro.h>

void destroy_scene();


Deallocate memory previously allocated by create_scene. Use this to avoid memory leaks in your program.

See Also

create_scene(3), scene_polygon3d(3), clear_scene(3), render_scene(3), scene_gap(3), exscn3d(3)

Referenced By

clear_scene(3), create_scene(3), exscn3d(3), render_scene(3), scene_gap(3), scene_polygon3d(3).

version 4.4.3 Allegro manual