d_text_proc man page

d_text_proc, d_ctext_proc, d_rtext_proc — Dialogs procedure drawing text onto the screen. Allegro game programming library.


#include <allegro.h>

int d_text_proc(int msg, DIALOG *d, int c);

int d_ctext_proc(int msg, DIALOG *d, int c);

int d_rtext_proc(int msg, DIALOG *d, int c);


These draw text onto the screen. The dp field should point to the string  to display. d_ctext_proc() centers the string horizontally, and d_rtext_proc() right aligns it. Any '&' characters in the string will  be replaced with lines underneath the following character, for displaying  keyboard shortcuts (as in MS Windows). To display a single ampersand, put  "&&". To draw the text in something other than the default font, set the  dp2 field to point to your custom font data.

See Also

exgui(3), exrgbhsv(3)

Referenced By

exgui(3), exrgbhsv(3).

The man pages d_ctext_proc(3) and d_rtext_proc(3) are aliases of d_text_proc(3).

version 4.4.2 Allegro manual