d_text_proc man page

d_text_proc, d_ctext_proc, d_rtext_proc — Dialogs procedure drawing text onto the screen. Allegro game programming library.


#include <allegro.h>

int d_text_proc(int msg, DIALOG *d, int c);

int d_ctext_proc(int msg, DIALOG *d, int c);

int d_rtext_proc(int msg, DIALOG *d, int c);


These draw text onto the screen. The dp field should point to the string to display. d_ctext_proc() centers the string horizontally, and d_rtext_proc() right aligns it. Any '&' characters in the string will be replaced with lines underneath the following character, for displaying keyboard shortcuts (as in MS Windows). To display a single ampersand, put "&&". To draw the text in something other than the default font, set the dp2 field to point to your custom font data.

See Also

exgui(3), exrgbhsv(3)

Referenced By

exgui(3), exrgbhsv(3).

Explore man page connections for d_text_proc(3).

d_ctext_proc(3) and d_rtext_proc(3) are aliases of d_text_proc(3).

Allegro version 4.4.2 Allegro manual