d_text_proc man page

d_text_proc, d_ctext_proc, d_rtext_proc — Dialogs procedure drawing text onto the screen. Allegro game programming library.


#include <allegro.h>

int d_text_proc(int msg, DIALOG *d, int c);

int d_ctext_proc(int msg, DIALOG *d, int c);

int d_rtext_proc(int msg, DIALOG *d, int c);


These draw text onto the screen. The dp field should point to the string  to display. d_ctext_proc() centers the string horizontally, and d_rtext_proc() right aligns it. Any '&' characters in the string will  be replaced with lines underneath the following character, for displaying  keyboard shortcuts (as in MS Windows). To display a single ampersand, put  "&&". To draw the text in something other than the default font, set the  dp2 field to point to your custom font data.

See Also

exgui(3), exrgbhsv(3)

Referenced By

exgui(3), exrgbhsv(3).

d_ctext_proc(3) and d_rtext_proc(3) are aliases of d_text_proc(3).

version 4.4.2 Allegro manual