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d_check_proc - Man Page

Dialog procedure implementing a check box object. Allegro game programming library.


#include <allegro.h>

int d_check_proc(int msg, DIALOG *d, int c);


This is an example of how you can derive objects from other objects. Most  of the functionality comes from d_button_proc(), but it displays itself  as a check box. If the d1 field is non-zero, the text will be printed to  the right of the check, otherwise it will be on the left.

Note: the object width should allow space for the text as well as the check box (which is square, with sides equal to the object height).

See Also

excustom(3), exgui(3)

Referenced By

excustom(3), exgui(3).

version 4.4.3 Allegro manual