coin_shaders.3coin4 - Man Page

Name

coin_shaders — Shader Classes

— Shaders are programs that run on the graphics processor and replace the formerly fixed OpenGL pipeline.  

Synopsis

Classes

class SoVertexAttribute
A generic node for providing GL vertex attributes of various types.
class SoVertexAttributeBinding
The SoVertexAttributeBinding class is a node for setting up how vertex attributes are mapped to shapes.
class SoFragmentShader
The SoFragmentShader class is used for setting up fragment shader programs.
class SoGeometryShader
The SoGeometryShader class is used for loading geometry shader programs.
class SoShaderObject
The SoShaderObject class is the superclass for all shader classes in Coin.
class SoShaderParameter
The SoShaderParameter class is the base class for all shader parameter classes.
class SoUniformShaderParameter
The SoUniformShaderParameter class is the base class for all uniform shader variables.
class SoShaderParameter1f
The SoShaderParameter1f class is used to define a floating point value as shader parameter.
class SoShaderParameter1i
The SoShaderParameter1i class is used to define an integer value as shader parameter.
class SoShaderParameter2f
The SoShaderParameter2f class is used to define a two-dimensional floating point value as shader parameter.
class SoShaderParameter2i
The SoShaderParameter2i class is used to define a two-dimensional integer value as shader parameter.
class SoShaderParameter3f
The SoShaderParameter3f class is used to define a three-dimensional floating point value as shader parameter.
class SoShaderParameter3i
The SoShaderParameter3i class is used to define a three-dimensional integer value as shader parameter.
class SoShaderParameter4f
The SoShaderParameter4f class is used to define a four-dimensional floating point value as shader parameter.
class SoShaderParameter4i
The SoShaderParameter4i class is used to define a four-dimensional integer value as shader parameter.
class SoShaderParameterArray1f
The SoShaderParameterArray1f class is used to define a floating point array as shader parameter.
class SoShaderParameterArray1i
The SoShaderParameterArray1i class is used to define an integer array as shader parameter.
class SoShaderParameterArray2f
The SoShaderParameterArray2f class is used to define a two-dimensional floating point array as shader parameter.
class SoShaderParameterArray2i
The SoShaderParameterArray2i class is used to define a two-dimensional integer array as shader parameter.
class SoShaderParameterArray3f
The SoShaderParameterArray3f class is used to define a three-dimensional floating point array as shader parameter.
class SoShaderParameterArray3i
The SoShaderParameterArray3i class is used to define a three-dimensional integer array as shader parameter.
class SoShaderParameterArray4f
The SoShaderParameterArray4f class is used to define a four-dimensional floating point array as shader parameter.
class SoShaderParameterArray4i
The SoShaderParameterArray4i class is used to define a four-dimensional integer array as shader parameter.
class SoShaderParameterMatrix
The SoShaderParameterMatrix class is used to define a matrix as shader parameter.
class SoShaderParameterMatrixArray
The SoShaderParameterMatrixArray class is used to define a matrix array as shader parameter.
class SoShaderStateMatrixParameter
The SoShaderStateMatrixParameter class is used to define a matrix as shader parameter whose content is derived from the traversal state.
class SoShaderProgram
The SoShaderProgram class is used to specify a set of vertex/geometry/fragment objects.
class SoVertexShader
The SoVertexShader class is used for setting up vertex shader programs.

Detailed Description

Shaders are programs that run on the graphics processor and replace the formerly fixed OpenGL pipeline.

Coin-2.5 added support for Shaders. Shaders replace the fixed function vertex and fragment processing in OpenGL by letting the user define the processing that takes place at key points in the OpenGL pipeline. Vertex shaders handle the operations that occur on each vertex, while fragment shaders handle the operations that occur on each pixel. The SoShaderProgram node in Coin provides a convenient way of specifying the code for vertex and fragment shaders.

Coin-3.0 expanded upon the shader support by adding support for OpenGL Vertex Attributes. When using shaders, programmers are no longer limited to the set of attributes that OpenGL defines (glColor, glNormal, glTexCoord etc.) You can now define your own per-vertex data and pass them to the shaders using the SoVertexAttribute node.

Author

Generated automatically by Doxygen for Coin from the source code.

Info

Mon Jan 22 2024 00:00:00 Version 4.0.2 Coin