bitmap_mask_color man page

bitmap_mask_color — Returns the mask color of the specified bitmap. Allegro game programming library.


#include <allegro.h>

int bitmap_mask_color(BITMAP *bmp);


Returns the mask color for the specified bitmap (the value which is  skipped when drawing sprites). For 256-color bitmaps this is zero, and  for truecolor bitmaps it is bright pink (maximum red and blue, zero green). A frequent use of this function is to clear a bitmap with the mask color so you can later use this bitmap with masked_blit() or draw_sprite() after drawing other stuff on it. Example:

   /* Replace mask color with another color. */
   for (y = 0; y h; y++)
      for (x = 0; x w; x++)
         if (getpixel(bmp, x, y) == bitmap_mask_color(bmp))
            putpixel(bmp, x, y, another_color);

See Also

MASK_COLOR_8(3), set_color_depth(3), bitmap_color_depth(3), ex3d(3), exmouse(3), expat(3)

Referenced By

bitmap_color_depth(3), draw_character_ex(3), draw_compiled_sprite(3), draw_gouraud_sprite(3), draw_lit_rle_sprite(3), draw_lit_sprite(3), draw_rle_sprite(3), draw_sprite(3), draw_sprite_v_flip(3), draw_trans_rle_sprite(3), draw_trans_sprite(3), ex3d(3), exmouse(3), expat(3), MASK_COLOR_8(3), masked_blit(3), stretch_sprite(3).

version 4.4.2 Allegro manual