apply_matrix - Man Page

Multiplies a point by a transformation matrix. Allegro game programming library.

Synopsis

#include <allegro.h>

void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);

void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout);

Description

Multiplies the point (x, y, z) by the transformation matrix m, storing  the result in (*xout, *yout, *zout).

See Also

matrix_mul(3), ex12bit(3), ex3d(3), exstars(3)

Info

version 4.4.3 Allegro manual