al_transform_coordinates_3d - Man Page

Allegro 5 API

Synopsis

#include <allegro5/allegro.h>

void al_transform_coordinates_3d(const ALLEGRO_TRANSFORM *trans,
   float *x, float *y, float *z)

Description

Transform x, y, z coordinates.

Parameters:

Note: If you are using a projection transform you most likely will want to use al_transform_coordinates_3d_projective(3) instead.

Since 5.1.9

See Also

al_use_transform(3), al_transform_coordinates(3)

Referenced By

al_transform_coordinates(3), al_transform_coordinates_3d_projective(3), al_transform_coordinates_4d(3).

Allegro reference manual