al_premul_rgba_f - Man Page

Allegro 5 API


#include <allegro5/allegro.h>

ALLEGRO_COLOR al_premul_rgba_f(float r, float g, float b, float a)


This is a shortcut for al_map_rgba_f(3)(r * a, g * a, b * a, a).

By default Allegro uses pre-multiplied alpha for transparent blending of bitmaps and primitives (see al_load_bitmap_flags(3) for a discussion of that feature). This means that if you want to tint a bitmap or primitive to be transparent you need to multiply the color components by the alpha components when you pass them to this function. For example:

float r = 1;
float g = 0;
float b = 0;
float a = 0.5;
ALLEGRO_COLOR c = al_premul_rgba_f(r, g, b, a);
/* Draw the bitmap tinted red and half-transparent. */
al_draw_tinted_bitmap(bmp, c, 0, 0, 0);

This function can be called before Allegro is initialized.



See Also

al_map_rgba_f(3), al_premul_rgba(3)

Referenced By

al_map_rgba_f(3), al_premul_rgba(3).

Allegro reference manual