TTF_RenderText_Solid - Man Page

Render UTF-8 text at fast quality to a new 8-bit surface.

Header File

Defined in SDL3_ttf/SDL_ttf.h

Synopsis

#include "SDL3_ttf/SDL_ttf.h"

SDL_Surface * TTF_RenderText_Solid(TTF_Font *font, const char *text, size_t length, SDL_Color fg);

Description

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use

TTF_RenderText_Solid_Wrapped () instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

You can render at other quality levels with

TTF_RenderText_Shaded ,

TTF_RenderText_Blended , and

TTF_RenderText_LCD .

Function Parameters

font

the font to render with.

text

text to render, in UTF-8 encoding.

length

the length of the text, in bytes, or 0 for null terminated text.

fg

the foreground color for the text.

Return Value

Returns a new 8-bit, palettized surface, or NULL if there was an error.

Thread Safety

This function should be called on the thread that created the font.

Availability

This function is available since SDL_ttf 3.0.0.

See Also

·(3), TTF_RenderText_Blended(3), ·(3), TTF_RenderText_LCD(3), ·(3), TTF_RenderText_Shaded(3), ·(3), TTF_RenderText_Solid(3), ·(3), TTF_RenderText_Solid_Wrapped(3)

Referenced By

TTF_RenderText_Blended(3), TTF_RenderText_LCD(3), TTF_RenderText_Shaded(3), TTF_RenderText_Solid_Wrapped(3).

SDL_ttf 3.2.2 SDL_ttf3 FUNCTIONS