TTF_RenderGlyph_Solid - Man Page

Render a single 32-bit glyph at fast quality to a new 8-bit surface.

Header File

Defined in SDL3_ttf/SDL_ttf.h

Synopsis

#include "SDL3_ttf/SDL_ttf.h"

SDL_Surface * TTF_RenderGlyph_Solid(TTF_Font *font, Uint32 ch, SDL_Color fg);

Description

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

You can render at other quality levels with

TTF_RenderGlyph_Shaded ,

TTF_RenderGlyph_Blended , and

TTF_RenderGlyph_LCD .

Function Parameters

font

the font to render with.

ch

the character to render.

fg

the foreground color for the text.

Return Value

Returns a new 8-bit, palettized surface, or NULL if there was an error.

Thread Safety

This function should be called on the thread that created the font.

Availability

This function is available since SDL_ttf 3.0.0.

See Also

·(3), TTF_RenderGlyph_Blended(3), ·(3), TTF_RenderGlyph_LCD(3), ·(3), TTF_RenderGlyph_Shaded(3)

Referenced By

TTF_RenderGlyph_Blended(3), TTF_RenderGlyph_LCD(3), TTF_RenderGlyph_Shaded(3).

SDL_ttf 3.2.2 SDL_ttf3 FUNCTIONS