TTF_RenderGlyph_Solid - Man Page
Render a single 32-bit glyph at fast quality to a new 8-bit surface.
Header File
Defined in SDL3_ttf/SDL_ttf.h
Synopsis
#include "SDL3_ttf/SDL_ttf.h" SDL_Surface * TTF_RenderGlyph_Solid(TTF_Font *font, Uint32 ch, SDL_Color fg);
Description
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
You can render at other quality levels with
TTF_RenderGlyph_Shaded ,
TTF_RenderGlyph_Blended , and
TTF_RenderGlyph_LCD .
Function Parameters
- font
the font to render with.
- ch
the character to render.
- fg
the foreground color for the text.
Return Value
Returns a new 8-bit, palettized surface, or NULL if there was an error.
Thread Safety
This function should be called on the thread that created the font.
Availability
This function is available since SDL_ttf 3.0.0.
See Also
·(3), TTF_RenderGlyph_Blended(3), ·(3), TTF_RenderGlyph_LCD(3), ·(3), TTF_RenderGlyph_Shaded(3)
Referenced By
TTF_RenderGlyph_Blended(3), TTF_RenderGlyph_LCD(3), TTF_RenderGlyph_Shaded(3).